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WITCHER 2 GAME GUIDE PDF

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Download: The Witcher 2: Assassins of Kings Game Guide Strategy Game Guide and This PDF game guide is compatible with the free Adobe Reader format. The Witcher 2: Assassins of Kings: Prima Official Game Guide [Alicia Ashby] on dovolena-na-lodi.info . The Witcher 2 Official Strategy Guide Pdf - dovolena-na-lodi.info witcher 2 game guide pdf. The Witcher 2: Assassins of Kings Game Guide Become the Witcher! This guide to Witcher 2: Assassins of Kings contains a very .

We jump down and overpower the scribe. We free Aryan and. We have to comply with his wishes. He opens it and tells us to 13 The Witcher 2.

We walk up the stairs on the right. Behind the door we open a trapdoor and jump down [3]. Louise La Valette. He goes upstairs. The ambassador summons the guards.

Regardless of our choice. Descending from the hill and going left. So we set off. One more mercenary joined them. The Reaver paid the ultimate price for this lesson.

The guards rush to the dungeon. Side Quests: Based on our experience. And so we leave. Grateful for saving his life. The chat with them implies that we met them once.

The Nilfgaardian tells the guards that the witcher escaped and that his men saw him downstairs. Since then. We free the Baroness. He fought without armor. Shilard Fitz-Oesterlen entering the torture chamber. We see his death during the pogrom in Rivia.

The Prologue Our memories begin to return due to the intense sensations that Geralt experienced as he was interrogated in the dungeons of Castle La Valette. At this point Triss offers her help in returning our memories. The Wild Hunt These two quests are quite peculiar. A woman running outside and crying for help will fall dead before our eyes. If we defend the oppressed. The saved townsfolk offer only words in gratitude. After receiving a few blows. The story of the oppressed townsfolk will end sometime later.

If we want to save the people from being burned alive. Act I We have another vision of the past after we interrogate Ciaran. We can also speak to Dandelion about the vision. A few houses down the road. We can again intimidate the townsfolk inside for some orens.

We witness the memory of the Appletree Is- land and the Wild Hunt abducting our companion. Soldiers barricaded towns- folk in a house and are preparing to set it ablaze. The final vision of the past will come to us as we talk with Letho. During either path of Act II. Reading it will allow us to discuss the Hunt with Dandelion again.

It tells the story which began back in The Witcher 1. Geralt will realize that he knew Letho and his men once. The Assassins of Kings This quest is also peculiar. Serrit and Auckes fighting the Wild Hunt together. Another memory will return to us when we lose consciousness after fighting the Draug Draug. It automatically updates as the player progresses in the game. It allows us to track events connected to the eponymous assassins of kings. After talking to Shilard Royal Blood.

Suddenly we hear a flute and Roche senses the presence of elves. It quickly becomes apparent that Iorveth. Accompanied by Triss Merigold and Roche. As Iorveth 17 The Witcher 2. The chat with him reveals that the elf has been hunting Roche for a long time. We must anchor near the town. He and Vernon are old acquaintances. When we reach the town itself. Triss raises a magical barrier around us.

Walking through the town. Roche is carrying Triss towards the town. Roche carries Triss. The elves attacking us are best dealt with strong blows. As Vernon distracts the guard.

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The Ballista Our companion notices a ballista in the mansion. Zoltan and Dandelion. After we defeat them. The local commander uses it to maintain full control over all ships that enter and leave the harbor. No matter the choices we make when talking to him. No matter what we choose. On the gallows. At this point. Roche will join us since he wants to see the commander too.

They will be set free. In the meantime. We enter the mansion talking with Vernon. After we free our friends. After defeating the executioner. We have to talk to the guard at the gate. We sneak on. As we approach the gallows. Another fistfight awaits. We must quickly hide behind a rock to the right. Roche suggests waiting downstairs. During the discussion. We can check out our surroundings. He invited us to dinner. However the guard posted there informs us that Loredo is busy receiving a sorceress named Sile.

If we agree to hear him out. This way we can get into the garden.

The Witcher 2 - Assassins of Kings Prima Official eGuide (website rip)

When this is done. Loredo will finally offer us a contract of sorts — to deal with Iorveth and his unit. We stun another guard beyond the corner.

Now we can pursue side quests or the Kayran or. Whatever we tell him. He will also suggest using Zoltan to that aim. Loredo will promise to pardon him if we kill the Kayran. If Zoltan is still forbidden from leaving town. If we were captured by the guards. Now we only have to reach the glade. We can intimidate him or use the Axii Sign. Thus we walk through the forest.

In case we need her. Once we reach it. We only meet a sorceress and a group of villagers there. Regardless of what we say to her. When we visit the inn [1] for the first time. The port is closed because of it. The sorceress also suggests that we should visit the merchant who offered the reward [3] if we want to negotiate the price and learn something more.

We can also see the shipwreck Cedric mentioned. We can also ask him for some advance money that we will need to prepare ourselves for the fight. If we speak to the girl later. She wants to cooperate. At the gate we meet Triss. The witcher wants to examine the mucus to better prepare for battle. He tells us. Not wasting time. When we finally get down. Sile has a proposal for us.

Passing through the village. One Louis Merse. As she says. After speaking with the elf. The merchant knows little about the monster.

The Kayran: The Matter of Price So we go to see the merchant [3] we can negotiate the price for slaying the Kayran. Ostmurk So we have to ask the aforementioned elf for help. The monster attacks us with its huge tentacles. The elf. While inside. When we hack off the fourth of the six tentacles. Triss suggests we should talk to Cedric and takes her leave. We can now see the Flotsam merchant [3] about our reward.

When we reach the place. If it grows anywhere in the area at all. As it turns out. We return to Flotsam with the antidote. We get onboard with Triss and go below decks where Ciaran is being held. Triss asks us for help.

He used the elves to help him. We should check it out. When we find the severely beaten elf. If we manage the dialogue well. So we go to the barge [2]. The ship is being guarded by two men.

Then we begin to question Ciaran. We can intimidate them. Kingslayer 2 1 5 6 7 4 3 After getting our reward for the Kayran. Depending on whether we agreed to cooperate with Loredo or not. Including one Ciaran aep Easnillen. If we tell him that we need to see Iorveth to learn where the kingslayer is.

After a while we can see the beautiful ruins of an elven town. The sorceress asks us to leave everything behind. If we bring her these flowers. We can ask Triss to go with us to the ruins or [B] go there alone and bring the sorceress the roses. If we made love to Triss. We go to the forest with Chivay to his meeting place with the Squirrels [6].

Zoltan is to lead us to another meeting place [7]. If we play our cards well. By the waterfall [4] Triss points out that the ruins must be nearby. The fight causes the ground beneath our feet to cave in.

Iorveth dead.

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Cedric told her that roses of memory can be found in the nearby elven ruins. Triss tells him she might help him regain all of them. We try to use the Aard Sign to destroy the wall. At the last moment Zoltan shouts the password. We pick the flowers we need. Zoltan leads us to the monster. Now we return to Flotsam to talk to Zoltan who.

We climb up. We pick them and return to Flotsam to hand them over to Triss. Following her we climb the nearby rise. Going through the forest.

Geralt has a vision of his past — he recalls how the Wild Hunt took Yennefer from him. She points out that Zoltan may help in our search for Iorveth. We go with Iorveth to meet Letho. Iorveth will be captured by Roche. His elves will cover us. Unfortunately we seem to have un- derestimated our enemy. Talking to the kingslayer quickly proves our words to Iorveth. If we handle the dialogue with the elven leader wrong. Letho wants to find Triss. When the fight begins. For now. Letho surprises us using witcher techniques and disarms us.

We also learn that he has men. We visit the elven ruins [3] once more. We enter the inn [1]. From the sound of it. If we fail. It turns out local yokels want to have their way with two elven women.

We helped Iorveth. Approaching the inn. We can try to convince the men to go to their homes. Race Against Time 1 2 3 Depending on the choice we made. We also ask him about Triss. But if we declined the commander. We can. Flotsam will then witness either [A] a nonhu- man massacre or [B] a feast in honor of Geralt and Roche. It turns out she went to see Sile 26 The Witcher 2. If we decided to work for Loredo. Iorveth managed to repel the attack of Roche and his men [A].

Someone might have used it to peep at what happened in the room. There we find a dying Cedric. It turns out Triss was talking to Philippa Eilhart. The poet tells us that Triss went to see Sile in her room above the inn. Someone in the neighboring brothel could have seen what happened here. However the murderer fled. There we find trails of blood and a hole in the wall. With his last strength the elf tells us what happened.

Following the blood trails we cross the forest to a glade by the waterfall [3].

Later the questioned elf only heard a crack and the sounds of fighting. We talk to the Madame. We go to the local brothel to ask for any information. Approaching the inn [1]. So we go to the room Sile rents above the inn [1]. Triss asked him for help. The commander announces a feast in our honor. Moments later Zoltan and Dandelion find us in the forest… [B: Iorveth was captured. Cedric dies before our eyes… Moments later Zoltan and Dandelion find us in the forest… 27 The Witcher 2.

We run to Flotsam with Roche. So we go to find some witnesses. When she went outside. Merigold wanted to learn who de Tansarville talked to through the megascope. We drink the cat potion that will allow us to follow these trails.

The witcher also overpowered the sorceress. Margot also tells us that when the mob left to kill elves. Cedric dies before our eyes.

Talking to our friends will be a bit different. Choice 2 1 3 Depending on our actions. Flotsam just witnessed a feast or a massacre of the non-humans in town. Cedric died… Near the place where we had our final talk with him. Sile disappeared. Vernon wants to capture the spy and extract information from him. Vergen will soon be attacked by the Kaedweni army led by king Henselt. As we learn from Roche.

Each will tell us more. To make it in time. Assassination 2 1 29 The Witcher 2. He claims he wants to create a real free elven nation in the Pontar Valley. Vernon Roche Roche can be found at his house in Flotsam [2]. We go downstairs. So we sneak through the garden. We jump down to the garden and sneak towards the man.

The girl tells us that Ves was taken to the tower [2]. We go upstairs. Pretending to be a prostitute. From there. Inside we see a bound Ves. Loredo jumps at us from the next room.

He will then explain it in detail to both Geralt and his unit.

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We should expect a QTE. A ladder awaits us there. We should expect a little QTE. If we decide to help Roche. We defeat the assailant and release Ves. The tower door is locked. We check it out. We go upstairs and open the door. It will take us to the ship. So we reveal ourselves and join the battle. But that will happen in Act II.

If we waste too much time.. Saving the women is a simple QTE. Sneak towards the town. Approaching the wharf. Defeating more and more enemies.

The Aard and Yrden Signs will also be useful. It seems the Com- mander is waiting for us. Approaching the river. The elves fish us out and we sail for the Kingdom of Aedirn. He assigns his best scout and a few men to us. If we manage to save them all. We free the prisoners kept on the barge. In the last moment Geralt jumps to the pier.

The plan is simple. We defeat the guards on deck and below. A unit of Squirrels will support us from the forest. We follow the scout further. After talking with Iorveth. But it is too late to warn the other unit. The other elves will attack under his command from the river.. Making our way there through the forest. By the stairs to the hospital basement we face a nekker.

We should use our medallion to avoid falling into any traps set in the ruins.

The elf claims that two people have recently gone missing while exploring the basement of this haunted place. As we explore the basement.

We see the ghost of a Nilfgaardian soldier. For a small fee Margot will tell us that we. Someone took them and stored them in the chest by the window. Ves will try to calm both down. If we pick this option. A few rooms later.

The girl. We lead the two men out of the basement and talk to them. In the next room we meet the Nilfgaardian ghost again. Then we return to Gridley. We take the medical journal fragments found in the chest and continue to explore the base- ment in search for Gridley. We follow the ghost deeper into the ruins and enter a room where several ghosts attack us. If we accept their invitation and join them. To our surprise it is not aggressive. We find the medicine nearby. We defend ourselves with the silver sword and the Yrden and Quen Signs.

A peasant will wake us up somewhere on the riverbank. After a few more mugs. We can find it in the room to the left.

The unpleasant situation will end in a fight between Geralt and Roche. If we bribe or intimidate the peasant. So we must find some tranquilizers and apply them to Gridley. After lifting the curse we have to decide whether we let Rupert and Gridley go or hand them over to Loredo. After another mug of the golden drink one of the solders will suggest an armwrestling duel. However it asks us to bring it the hearts and eyes of those who tortured it — Rupert and Gridley whom it lured here.

A lot of them. At least our belongings were not lost in action as we have been. Ves will challenge us to a knife throwing contest. It would appear that the only way to bring peace to this place is finding the wraith that the tortured man has become. The sole female member of the Special Forces will tell us that we tried to cross the river with her friends. Should we win. Party Visiting our friends from the Temerian Special Forces. After defeating the ghosts. After slaying slightly more than a dozen nekkers.

The Endriag Contract Just like the nekker contract. Once we collapse all the tunnels. Before we can take care of the nekker problem properly. To make them. We must be very careful and skillfully use the Yrden Sign to immobilize the creatures and finish them off one by one with our silver sword.

After killing enough of them. Geralt will reach the conclusion that the monsters use a system of under- ground tunnels to move across the forest. Again like with nekkers.

Geralt will realise that getting rid of the endriags for good will only be possible after their cocoons — yel- lowish.

The best way to destroy the tunnels is collapsing them. The Nekker Contract On the notice board standing in front of the Flotsam inn. If we can find and destroy all entrances to these tun- nels. After we kill them.

Practice is the best teacher. Destroying their nests. Once we defeat him.

Einar Gausler and: Two Pairs. We follow him to the riverbank and. Bartholomew will mention Adam Pangratt. However to play against Sindram. Full House. Four-of-a-Kind and Five-of-a-Kind. Winning against Max will allow us to duel the local champion. Flotsam Armwrestling. After besting the dwarf. The winning rolls from lowest to highest are: After asking him about armwrestling. Poker Face: Flotsam Dice Poker is a minigame familiar to anyone who played the first Witcher.

After the first round. Max is a tough opponent. First we place our bet. Keep in mind not to throw them too vigorously. Six-High Strait. We should easily find the champion in the village. Casmir and Bendeck are the weakest in the Poker League.

After defeating Sten. When beaten. Five-High Strait. After defeating Sendler. Bartholomew Bargee. To face him. The opponent will always throw his dice after we did. The game requires us to throw five six-sided dice. Skinny Sten. We need but 5 orens to test our mettle against him. As Geralt grows more tired. Then try to knock the remaining one with the Aard Sign and finish him off with the steel sword. If we want to take part. The guards placed them in a chest by the gate.

When leaving the mansion. After reaching the place we still have a chance to quit. After that victory Ziggy King. When we win. Sheridan will give us something extra. If we talk to one of them. Before the championship duel with the fourth fistfighter.

Ziggy will be waiting for us daily after As we visit the Flotsam inn. Loredo will not share his winnings with us. Once the inn tournament is finished. It is a Quick Time Event using the A. Chorab [2]. Until now. After saving him from a nekker. The creature will demand a toll in alcohol. The peasant tells us that the area needs an intact bridge and a sober troll.

But now the bridge is ruined. In the forest. After a few of our blows. Because trolls are sentient creatures. Before we go looking for the troll. Worth a try. Maybe a mage or an alchemist? Thus we go to Sile; maybe she can give us a lead.

After talking to the sorceress, we should also go the inn and talk to Zoltan. We can acquire the head from Sendler by winning at dice poker with him. Now we only have to look for shady individuals around the inn after dark.

The Witcher 2 - Assassins of Kings Prima Official eGuide (website rip)

After a short chat he attacks us. Knowing what our pro- fession is, the stranger will offer a huge sum of money for our help. Supposedly its fumes are poison- ous. The woman leading the group will ask us to do something about this shady business. The proprietor, of course, admits to nothing, but we can convince him to close his stall either through persuasion or intimidation if we properly developed these skills.

This will please the people gathered outside and bring additional orens to our pouch. We can get the real formula for the incense this way. We can also inform him about the offer Pugg made and get a false formula. With the formula in hand, we go to see Vencel. Never too careful, especially if orens are at stake.

So we ask him to give us the formula back and agree to meet him at one of the town gates. When he reaches the gate, Vencel asks us to allow him to cover our eyes, as he wishes the location of his laboratory to remain secret. The thugs will take our weapons and the incense recipe. With sword in hand, dodging enemy attacks, we should be able to deal with Vencel and his men. And so we go there [2]. Entering the cave, we find and examine bloody trails.

Following the blood trails we find the corpses of the guardsmen. Before we can examine them closely, however, we must defeat a necrophage attracted by them.

When the creature grasps its own head and begins to tremble, we should jump as far away as we can to avoid a lethal explosion. Time to examine the corpses of the missing guardsmen.

We return to the surface to confront her words with the facts we just learned. As it turns out she leads us into an ambush.

Many dangers await us in the forest. Finally, there are endriags, which, especially in groups, will be a real challenge.

Overcoming the odds we reach the waterfall, where the graceful elven girl awaits us. The Yrden Sign will prove useful, as will blocking enemy attacks and the steel blade.

The elf knows the Flotsam area better than we do, and she hid so well that nobody will be able to tell us where she might be.

When we ask about that ritual. After obtaining all four ingredients we talk to Anezka and agree to meet her at midnight at the altar of Vaiopatis to perform the ritual. If we agree to provide her with these. Anez- ka. The last ingredient should not be a problem. The witch wants to buy it from us. Currently it only brings misfortune upon its owner. Anezka will begin the ritual to lift the curse from the medallion.

When all are defeated. We can obtain essence of death by killing wraiths. The eyes of an arachas can be obtained before our meeting with Iorveth during Quest Kingslayer. If we search the ruins above ground thoroughly.

The monument is deep in the forest. Now we only have to decide what to do with her. If we acquired the talisman as described above — see: There are all too many endriags in the forest. Be warned. We talk to her.

We should meet the herbalist at the altar. The log also explains how the ships were destroyed. He seems to be more concerned with the wellbeing of Henselt. There are several Royal Mail boxes found in Flotsam.

Royal couriers use the boxes. We can ask him to modify the Armor of Ysgith using the Vran smiting components which we found in Aedirn. This will bring us to a room containing a chest. Iorveth appears. The sorceress surrounds us with a magical barrier and fires lightning bolts at the demons attacking us. The road leads through gullies near the old dwarven town of Vergen.

Once we reach the meeting Henselt reveals his offer: We witness them planning how to defend themselves from the Kaedweni invaders. We also have the occasion to behold the dwarven fortress. Act II: The Priest of Kreve will try to interrupt the fight at one point. Yarpen Zigrin.

The sky grows dark and a mist appears. Several times the owl leading us will be stopped by wraiths emerging from the mist.

During the council. He informs us that accommodation awaits us in town. Again playing as the witcher. After making a toast. When we get there. Following the owl. However something bad happens.

After more bickering the king will either challenge us to a duel or order his men to capture us. Philippa Eilhart. Now we only have to inform Philippa of our findings. We should also remember that necrophages explode when killed. Part 1. On top of that. So we return to the large hall and open the locked door. After we confirm our readiness to the alderman. Learning this. Their posthumous explosions should wound the Bullvore.

In- fested Mine. We should get at least four Cat potions and. The dwarven mines are a real labyrinth. Accompanied by the dwarves. We should be prepared to face necrophages. After dealing with the monsters in the corridor to the right. When we reach the first larger cave. Visiting the nearby inn.

The sorceress pointed out the closed Vergenian mines as a probable site where the plant might grow. Zoltan and Yarpen.

Royal Blood and Searching For Triss. Asked about an immortelle. Xenanthemum Like Philippa said. Immobilizing the creature with the Yrden Sign and finishing it off with a blow to the back should work.

Wading through the mines. Asked about magical stories. She also points to alderman Cecil Burdon [2] as the most knowledgeable person in the area. He opens it and tells us to flee; he will take care of the rest.

He sets the barrels found in the room ablaze, cutting us off. So we continue along the corridor leading to the exit. Triss awaits us outside. Eventually we come to a room where we will once again encounter Marie Louise and Shilard Fiz Oesterlen. After a short chat, the ambassador will offer to help us. Shilard calls the guards beyond the door, telling them the witcher escaped and is on the loose in the dungeon.

The guards promptly rush downstairs, and our way out is now clear [6]. After getting out, we walk left, finding Triss. We walk up the stairs on the right. On him, we find the key to the door in the corridor below. Behind the door we open a trapdoor and jump down [3]. We jump down and overpower the scribe. Then the torturer notices us and we have to fight him.

We free Aryan and, helping him, go up from the torture chamber. We have to comply with his wishes. We come back for Aryan and bring him upstairs. After a while, we reach a spot in which the nobleman tells us of a secret passage [5]. He opens it and tells us to 13 The Witcher 2 - Game Guide. We free the Baroness, and after a few moments our chat with her is interrupted by the Nilfgaard- ian ambassador, Shilard Fitz-Oesterlen entering the torture chamber.

He goes upstairs, asking us to follow him a few moments later. The ambassador summons the guards, while we hide safely. The Nilfgaardian tells the guards that the witcher escaped and that his men saw him downstairs.

The guards rush to the dungeon, and the way out is cleared for us [6]. And so we leave. So we set off. The chat with them implies that we met them once, when hunting a Golden Dragon. One more mercenary joined them, a youth called Newboy.

Based on our experience, the Reavers ask us to examine a certain amulet. The Reaver paid the ultimate price for this lesson. Grateful for saving his life, the youth will help us distract the guards in the port, and will give us the medallion as a keepsake.

The saved townsfolk offer only words in gratitude, but we can choose to intimidate them to get some orens. A few houses down the road, the situation is even more dramatic.

Soldiers barricaded towns- folk in a house and are preparing to set it ablaze. If we want to save the people from being burned alive, we must fight him. We can again intimidate the townsfolk inside for some orens. The story of the oppressed townsfolk will end sometime later. The Wild Hunt These two quests are quite peculiar. Furthermore, com- pleting both will net us additional experience points.

The Prologue Our memories begin to return due to the intense sensations that Geralt experienced as he was interrogated in the dungeons of Castle La Valette. We see his death during the pogrom in Rivia. Act I We have another vision of the past after we interrogate Ciaran, an elf from the local Squirrel unit, on the prison barge during Kingslayer quest. We witness the memory of the Appletree Is- land and the Wild Hunt abducting our companion. At this point Triss offers her help in returning our memories.

We can also speak to Dandelion about the vision. Finally, locating the manuscript discussing the Wild Hunt in the elven ruins Kingslayer will not only expand our knowledge of the Spectral King, but also allow us to speak with Dandelion.

Another memory will return to us when we lose consciousness after fighting the Draug Draug. Geralt will realize that he knew Letho and his men once. They were tracking the Wild Hunt to- gether… Act III Finding the silver sword Addan deith in Loc Muinne, and discussing it with the sorcerer and local antiquarian, one Lockhart, will give us another chance of expanding our knowledge of the Hunt.

The final vision of the past will come to us as we talk with Letho. The Assassins of Kings This quest is also peculiar. It automatically updates as the player progresses in the game, com- pleting other quests and witnessing the how the story unfolds. It tells the story which began back in The Witcher 1, which is the outline of the second game.

It allows us to track events connected to the eponymous assassins of kings, beginning with the Prologue and ending in Act III. Unfortunately, it turns out the port is closed because of a monster prowling the surrounding waters. We must anchor near the town. Accompanied by Triss Merigold and Roche, we leave the ship [1] to reach the town [2] walk- ing through the surrounding forest. Suddenly we hear a flute and Roche senses the presence of elves.

It quickly becomes apparent that Iorveth, the famous elven unit commander, stands in our way himself. He and Vernon are old acquaintances. Triss raises a magical barrier around us, which turns all arrows into butterflies, allowing us to survive But the strain makes her collapse from exhaustion.Therefore we hide in one of the empty cells and sneak to overpower a guard. If we search the ruins above ground thoroughly. Walking through the town, we meet many people hurrying to the event.

Whistling Wendy and square coins. Then we enter the next room [4]. Triss awaits us outside. Ostmurk So we have to ask the aforementioned elf for help. Vergen Dice poker players seem to be everywhere in the Northern Kingdoms.

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